Just two weeks after launch, Diablo Immortal has now reportedly raked in $24 million USD for Blizzard. According to new reports, the free-to-play mobile and PC title has managed to accumulate a whopping 8.5 million downloads since its launch earlier this month and while its monetization model has drawn much controversy among its fanbase, the game nonetheless drew in $24 million USD for the American publisher.
The game proved a massive success in the country, with 26% of downloads coming from the U.S., which also contributed a staggering 43% of its total earnings.
Despite the game’s financial success, many fans have been worried that Blizzard will take this monetization model and adopt it for its future titles, which prompted a response from the developer clarifying that Diablo Immortal‘s system will not influence the upcoming Diablo IV since the former is completely free-to-play while the latter is a full-priced title. “To be clear, D4 is a full price game built for PC/PS/Xbox audiences,” said the studio’s Rod Fergusson.
Elsewhere in gaming, Overwatch 2 is going free-to-play and has removed loot boxes.
Gain access to exclusive interviews with industry creatives, think pieces, trend forecasts, guides and more.
We charge advertisers instead of our readers. Support us by whitelisting our site.
Already whitelisted us? Refresh page